Author: John

  • Weekly Update – January 12, 2024

    Of late, it feels like I’m building an actual game rather than an ever-expanding engine or tech demo. It’s a good feeling. More improvements and bug fixes stemming from the playtest were completed this week. Next week, I’ll keep working through high priority bugs. I also want to start to add more interactivity to existing…

  • 2023 Year in Review

    Goals Improved Dungeon Stocking: 90% complete. I spent the majority of the year on this goal, developing history generation and Map Components to more intelligently place content on the map. Map generation is finally sophisticated enough to do everything I’ve envisioned since I started working on this game. Improved Performance: 80% complete. This goal pertained…

  • Weekly Update – January 5, 2024

    Many issues from last week’s play test were fixed this week. I again had more availability than usual due to time off work, and again had a more productive week than I usually do. There’s great momentum going into the new year. I’m spending more time in the Unity editor and the design tools configuring…

  • Weekly Update – December 29, 2023

    The year is ending on a high note with Play Test 2 finally occurring this week. This test was originally scheduled for June but I decided to postpone it until map generation improved. It’s a very encouraging milestone. It’s truly the first time that all of the individual parts have been assembled into a complete,…

  • Weekly Update – December 22, 2023

    This week was a mix of new content, minor history/map generation enhancements, and bug fixes resulting from my playtesting of Bandit Hideouts. Next week, I’ll work on the errors and exceptions I came across during my playtesting this week. I may even let some other people in my house play…