Tag: AI
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Weekly Update – July 29, 2022
New items Ring of Protection. Improves the wearer’s damage absorption. Ring of Evasion. Improves the wearer’s chance of evasion. New abilities Resurrection. Resurrects a targeted corpse. I was pleasantly surprised by how easy it was to implement this. It was 95% accomplished in the Unity Editor leveraging existing capabilities. Fear now works on the player. […]
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Weekly Update – July 8, 2022
The two days I had off from work this week doubled my available dev time. Note those weren’t full days; they were just two extra 3-4 hour blocks of time similar to weekend work. A wide assortment of to-do’s got done, including minor tweaks and enhancements, bug fixes, refactoring, and some miscellaneous items. The general…
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Weekly Update – June 10, 2022
Implementing the Vampire’s AI was a lot of work. The process revealed the need for additional capabilities to support more varied and advanced AI. With the new AI framework, creating AI for new enemies in the future will be faster. The Egg, also added this week, is evidence of that. New Enemies Vampire. The Vampire…
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Weekly Update – June 3, 2022
In my relentless pursuit of increasing software development productivity, I started the week off pondering what is slowing me down the most. I kept coming back to aspects of object-oriented programming – encapsulation, abstraction, inheritance/composition, polymorphism. OOP has always been a double-edged sword for me, providing both solutions and problems. Certainly some of my issues…
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Weekly Update – May 28, 2022
Legend Website | Twitter | Youtube I started to add a new enemy this week, vampires. This revealed a problem with my AI framework. Vampires have the same move and attack behavior of a normal enemy, but they have some additional behaviors as well. For instance, they can change into a bat and will use…