Tag: Image

  • Weekly Update – May 26, 2023

    It was a light week due to vacation. Next week, my top goal is to fix combat with decent first-iteration item damage/damage reduction stats. And, there are still major bugs in the main game loop to remove.

  • Weekly Update – May 19, 2023

    I never thought I’d say this, but it felt great to get back to bug fixing this week. Procedural generation is my favorite part of roguelike development, but after four months of working almost exclusively on history generation, I was eager for a change. It was very satisfying to focus on making the main game…

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…

  • Weekly Update – December 24, 2022

    Map generation robustness was this week’s theme. Code was cleaned up, errors were eliminated, and improvements were made throughout the map generation process. Next week, I’ll move the Map Elements, which are the objects that stock the dungeon, to a fully data-driven implementation. My goal is to finish the year with a fully working version…

  • Weekly Update – December 2, 2022

    Map generation version 2 continued to evolve this week, primarily through incorporation of features from the original map generator. These features include caverns, circular rooms, theme correction, and dungeon stocking. Example maps: Generator in action: Looping didn’t make it in yet. I got hung up on partitioning the map into sections, which ties into how…