Tag: UI

  • Weekly Update – September 16, 2022

    The first half of the week was solid – new feature development for release readiness, lots of bug fixes, and no scope creep. The rest of the week was consumed by messy rework that slowed progress and, I fear, will produce many new bugs. Automated testing should catch most of the bugs, however. Stat Modifiers.…

  • Weekly Update – September 9, 2022

    It was a highly productive week. 100% of my time went into features and fixes that are required for the initial release (not always the case). Status effect icons. Enemy status effect icons now appear above the enemy. Player status effects are now represented as icons as well, located next to the health bar. Loading…

  • Weekly Update – September 2, 2022

    In last week’s update, I stated that sound effects would be the focus this week. I didn’t touch that. Instead, I wound up spending the entire week on visual improvements. Replaced ability icons. I was using effects and item sprites from the Oryx 16-Bit Fantasy sprite set as temporary ability icons. The images were loosely…

  • Weekly Update – August 26, 2022

    After literally years of research, brainstorming, analysis, and procrastination, the types of resources consumed by abilities have been determined. This decision has been drawn out by many dependent questions regarding Legend’s underlying resource management design: are resources finite or infinite? Is there a hunger clock? Do health, magic, etc. regenerate? Not all of the questions…

  • Weekly Update – April 22, 2022

    This week, I started on the next milestone, abilities. Abilities include special attacks, spells, utility skills, and passive effects. I have a list of around 90 abilities currently and expect the final count to be between 120 and 150. Each actor (player classes, NPC’s, enemies) will start with zero or more abilities. Players can gain…