Category: Year in Review

  • 2023 Year in Review

    Goals Improved Dungeon Stocking: 90% complete. I spent the majority of the year on this goal, developing history generation and Map Components to more intelligently place content on the map. Map generation is finally sophisticated enough to do everything I’ve envisioned since I started working on this game. Improved Performance: 80% complete. This goal pertained…

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…

  • 2021 Year in Review

    Legend has been in development for 2.3 years. It’s hard to believe that that much time has passed since I started working on the game. I don’t know if anyone else has experienced this, but how I felt at the two-year mark was in stark contrast to my feelings at the one-year mark. After the…