Tag: Combat

  • Weekly Update – September 24, 2021

    I continued to work on combat this week, but shifted from core mechanics to “game feel.” After adding particle effects and sound effects, combat is much more satisfying. The game is getting closer to being fun. 🙂  New Videos New GIFs This Week’s Achievements Combat particle effects. I’ve never worked with particle effects. There’s a…

  • Weekly Update – September 17, 2021

    This week was much better than last week mentally. Prioritizing based on the most essential features to improve gameplay (currently combat mechanics) put me back on the right track and able to make solid progress. This Week’s Achievements Finalized combat calculations. The underlying calculations for combat had been a bit nebulous and only partially implemented…

  • Weekly Update – September 11, 2021

    It was a mentally challenging week, but ended on a good note. I did a project reality check and got discouraged by the amount of content I still have to create. I weighed some drastic alternatives including completely changing the vision to allow cutting most of the planned content, or (for a brief moment) giving…