Tag: Demo

  • Weekly Update – January 10, 2025

    Some minor enhancements and bug fixes were completed this week. Next week, it’s mainly bug fixing. History generation is sluggish on older machines; I will try to speed it up. I also need to add a way to speed up backtracking, either auto-explore or clicking on the minimap to move to a far away location.…

  • 2024 Year in Review

    Deciding early in the year to concentrate on a small demo (3 cave levels, 1 playable class, limited enemies and items) was one of the best decisions I’ve made thus far. It helped me focus on the most important todo – discovering what the core game loop truly was and refining it until it became…

  • Weekly Update – January 3, 2025

    Happy New Year everyone! Solid progress this week. Next week, I’ll work on the bugs and issues found in the latest round of Windows build playtesting. I’ll also start writing up my “2025 in Roguelikedev” post.

  • Weekly Update – December 27, 2024

    Being the last full week of the year, I committed more time this week, but still made limited progress due to unexpected issues on every one of the items listed below. Next week, I’ll address the resolution issues exposed by the Windows build and test the build more. This is a satisfactory milestone to end…

  • Weekly Update – December 13, 2024

    Legend was my 4th priority this week. The demo bug list is back down to zero at least. I was thrilled to see the return of Roguelike Radio this week and enjoyed the new episode with Michael Brough. I hope we’ll see more episodes in the future. Attacks of opportunity, a popular discussion topic from…