Tag: Lighting

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and […]

  • Weekly Update – January 21, 2022

    Two big features were completed this week: lighting and partial wall hiding. Both of these features affect what the player sees to produce a more authentic dungeon crawling experience. Finishing them feels great; they required a lot of brain power!  Lighting (v0.95). Lighting now works as desired, mostly. With the ambient lighting, shadows, and illumination,…

  • Weekly Update – January 15, 2022

    This week was spent finishing the [2022 in RoguelikeDev] post and continuing work on lighting. My lighting efforts alternated between two idioms: spinning my wheels and going around in circles. I learned some things at least. It became apparent that I don’t completely understand how I want lighting to work. The challenge is integrating lighting…

  • Weekly Update – January 8, 2022

    The first week of the year is always busy work-wise and this year was no exception. Hence, progress was limited. Figuring out lighting. I started to get the hang of the Smart Lighting 2D Unity asset. I set up a light source from the player and tilemap lighting so that light collides with walls. General…