Tag: Lighting

  • Weekly Update – October 25, 2024

    After completing the remaining demo todos last week, I planned on preparing the demo for distribution this week. I researched different options for distributing the demo and collecting feedback including Steam, Itch, Playtestcloud, and Discord. All of these are overkill at the moment but I’d like to find a solution that scales. I haven’t made…

  • Weekly Update – October 18, 2024

    The demo todo list is complete!   Next week, I’ll determine how I’m going to prepare and distribute the demo. I’ll also make a video for the new lighting system.

  • Weekly Update – October 11, 2024

    This week may have been my most productive of the year. I simply put in more time than I normally do – 12 hours last weekend and another 6 the rest of the week. I really want to get this demo done! Demo progress: Next week, I plan on completing the remaining three bullets for…

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…

  • Weekly Update – January 21, 2022

    Two big features were completed this week: lighting and partial wall hiding. Both of these features affect what the player sees to produce a more authentic dungeon crawling experience. Finishing them feels great; they required a lot of brain power!  Lighting (v0.95). Lighting now works as desired, mostly. With the ambient lighting, shadows, and illumination,…