Tag: New Content

  • Weekly Update – June 2, 2023

    This month I’m planning to conduct Legend’s second play test ever. The testers will be my wife and kids (I’m taking baby steps). The first play test was performed by one of my sons. He discovered a game-breaking bug 30 seconds into the test. I’m hopeful that I’ll get more feedback this time around. In […]

  • Weekly Update – May 19, 2023

    I never thought I’d say this, but it felt great to get back to bug fixing this week. Procedural generation is my favorite part of roguelike development, but after four months of working almost exclusively on history generation, I was eager for a change. It was very satisfying to focus on making the main game…

  • Weekly Update – March 24, 2023

    This week was a grind. Every time I fixed a bug in the history generator, a new bug appeared on the next run. When I found the source of a bug, I made quick and direct fixes without regard to code quality or architecture, resulting in some ugly branching and repetition. I had my reasons…

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…

  • Weekly Update – December 30, 2022

    At the close of 2022, three of the four Map Generation 2.0 objectives have been completed: There’s also an aspirational fifth objective, which is to use generated background stories for each map to select, place, and customize content. I’ve been working on map generation exclusively for the past two months. It’s been fun and challenging…