Tag: New Content

  • Weekly Update – July 28, 2023

    I’m still working toward play test 2 readiness. The play test is a month late, on the surface due to a spike in hours worked in my day job. The less obvious but more impactful factor is having a vague definition of readiness. Obviously readiness isn’t when everything’s done; there will always be a backlog…

  • Weekly Update – July 21, 2023

    I managed to fix all of the priority 1 bugs on my weekly todo list. I didn’t expect to achieve this. The bugs were in complex subsystems such as AI and action handling, and I only had the weekend available because I went on vacation early in the week. Next week, I’m still on vacation…

  • Weekly Update – July 14, 2023

    My day job has also been an early morning and late night job of late. Giving up early mornings has cut deeply into dev time, as this is my largest block of free time in the day and when I’m most productive. After these longer work days, I’m typically too brain-fried to do the level…

  • Weekly Update – June 16, 2023

    Two weeks in a row I’ve had almost zero free time due to work. This will push the next play test 1-2 weeks out. Next week, I’ll resolve the biggest issues I found while play testing this week. Maybe I’ll reach a decision on the number of armor slots to include. For now, to simplify…

  • Weekly Update – June 9, 2023

    Free time was minimal this week. I continued preparing for the play test in late June, testing the main game loop, changing dungeon levels, and saving/continuing.  Free time will again be scarce next week. There’s some weirdness when moving back and forth between dungeon levels that needs fixing. Also, I’m second-guessing myself on equipment slots…