Tag: Odin

  • Weekly Update – May 19, 2023

    I never thought I’d say this, but it felt great to get back to bug fixing this week. Procedural generation is my favorite part of roguelike development, but after four months of working almost exclusively on history generation, I was eager for a change. It was very satisfying to focus on making the main game […]

  • Weekly Update – April 14, 2023

    I had a burst of motivation this week fueled by small victories and growing awareness of how much work I need to do to complete history generation. Next week should be rework-free, allowing me to concentrate on testing and refining history generation. There is one open issue that may be challenging to fix: events with…