Tag: Optimization
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Weekly Update – August 14, 2026
This week, I went down the optimization rabbit hole to speed up map generation. I still didn’t get around to replacing the missing sound effects. Map Generation Optimization Average map generation time shrunk from eight seconds to one second. The improvements came from caching, early filtering, and short circuiting. New Content Next week, I’ll focus…
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Weekly Update – July 3, 2026
I had two days off from work this week and spent most of that time working on Legend. Dungeon stocking continues to significantly improve. Enemy AI is in good shape, though ranged enemies need more tweaking. More polish is needed throughout. Optimization Game performance has been gradually declining. It was time for another optimization pass.…
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Weekly Update – August 29, 2025
This week I playtested to find bugs and UX flaws and fixed as many issues as I could. Bug/UX fixes. I usually put this at the end of my update but it’s the highlight this week due to the large number of bugs fixed and time spent. Nearly 40 issues were resolved. Debugging helpers. With…
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Weekly Update – October 18, 2024
The demo todo list is complete! Next week, I’ll determine how I’m going to prepare and distribute the demo. I’ll also make a video for the new lighting system.
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Weekly Update – July 26, 2024
Optimization took center stage this week. I needed to speed up the game loop when there were multiple actors on the screen. I also wanted to reduce map generation time. The remaining tasks for the demo are: Next week, time permitting, I should be able to close most or all of the remaining known bugs,…

