Tag: Tools
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Weekly Update – July 10, 2026
It was another solid week. The final missing pieces of map generation are falling into place: locked doors, progressive difficulty and rewards, and acceptable random room stocking. Improved Locked Doors Room Risk and Reward Rooms now have risk and reward scores to control their difficulty and loot quality. Risk and reward scores are based on…
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Weekly Update – June 26, 2026
This week’s focus continued to be improving random room generation. New Content Room Modifiers Randomly generated rooms can now have their contents modified at the end of the room generation process, allowing a room to be flooded, burned, abandoned, etc. Room Modifiers work by adding, removing, and replacing room content. They increase room variety without…
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2022 Year in Review
Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…
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Weekly Update – June 4, 2021
This week was mostly consumed by writing unit tests. The goal of completing the detailed feature list for Release 3 was missed. Took a deep dive into unit testing. 20 months into development of Legend, the first unit test was written. This week I wrote about 30 unit tests, with each test performing anywhere from…
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Roadmap, Scope, Issue Tracking
A while ago I posted a question on Reddit about “Getting to 1.0.” This post was prompted by my own struggles with scope creep and getting further away from “done” rather than closer to it. I wanted to share what I’ve used so far to help keep my project on the rails. Roadmap / Scope…

