Tag: Video

  • Weekly Update – May 19, 2023

    I never thought I’d say this, but it felt great to get back to bug fixing this week. Procedural generation is my favorite part of roguelike development, but after four months of working almost exclusively on history generation, I was eager for a change. It was very satisfying to focus on making the main game […]

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…

  • Weekly Update – December 2, 2022

    Map generation version 2 continued to evolve this week, primarily through incorporation of features from the original map generator. These features include caverns, circular rooms, theme correction, and dungeon stocking. Example maps: Generator in action: Looping didn’t make it in yet. I got hung up on partitioning the map into sections, which ties into how…

  • Weekly Update – Nobember 18, 2022

    The algorithm for determining available space is fully working. I really struggled with it. I expected needing a few days to complete it but those days turned into weeks. The algorithm design itself was sound; it was the calculations that drove me nuts. Ample debug statements and code comments helped get the job done. Another…

  • Weekly Update – September 30, 2022

    This week’s activities were all over the map. New Abilities Kill Touch and Charm Animals. Kill Touch instantly kills an adjacent target. I need to put some limits on this, such as resistance for stronger enemies. Charm Animals charms all animals in a 5×5 square Warding Glyph. Places a glyph on the ground, visible only…