Tag: Video

  • Weekly Update – July 10, 2026

    It was another solid week. The final missing pieces of map generation are falling into place: locked doors, progressive difficulty and rewards, and acceptable random room stocking. Improved Locked Doors Room Risk and Reward Rooms now have risk and reward scores to control their difficulty and loot quality. Risk and reward scores are based on…

  • Weekly Update – November 21, 2025

    Refined Map Loops After the initial rooms and corridors are created, the map generator adds a few corridors to create loops in the map. It does this by constructing a graph of the rooms and, for a random number of iterations, creating corridors between two rooms that are physically close to each other but far…

  • Weekly Update – May 23, 2025

    After closing out my side projects last week, I had my most productive game dev week so far this year. I continued working on map generation content and quality this week, driven by an overall focus of fixing the most obvious issues encountered during play. Level 1 is completely playable but is still rough around…

  • 2024 Year in Review

    Deciding early in the year to concentrate on a small demo (3 cave levels, 1 playable class, limited enemies and items) was one of the best decisions I’ve made thus far. It helped me focus on the most important todo – discovering what the core game loop truly was and refining it until it became…

  • Weekly Update – December 13, 2024

    Legend was my 4th priority this week. The demo bug list is back down to zero at least. I was thrilled to see the return of Roguelike Radio this week and enjoyed the new episode with Michael Brough. I hope we’ll see more episodes in the future. Attacks of opportunity, a popular discussion topic from…