Author: John

  • Weekly Update – December 1, 2023

    Next week, I’ll continue creating content for the Bandit Hideout. Also, the map generator is regularly encountering dozens of errors. I’ll fix some, if not all, of these. Errors aside, map generation needs a dose of quality control to fix issues like the one below, in which different room types are applied to the same…

  • Weekly Update – November 25, 2023

    The filled in rectangles are groups; darker fill shades indicate nested groups. Chains are enclosed in rectangles with dotted lines. Required nodes have a black border; the thicker borders indicate the required nodes for the level, the thinner borders indicate nodes that are required relative to the groups they’re in. Next week, I’ll add History…

  • Weekly Update – November 17, 2023

    I remained in the map generation rabbit hole this week, but I can see the sky above and I’m climbing out.  Next week, I’ll enable the history generator and dungeon stocker to use nested map components.

  • Weekly Update – November 10, 2023

    I solved the big history generation problem I mentioned last week (the first bullet below). An uninterrupted half-day last Sunday got me across the finish line. To increase weekly game dev time I added 30 minutes of dev time to the start of each weekday (5 AM). It’s a small amount of time, but I…

  • Weekly Update – November 3, 2023

    It was another week of close to zero free time. A major health issue in my family has necessitated changes to my daily routine. The small pockets of time I have been able to find have been unproductive because I’m stuck on a complex problem involving history and map generation. At a high level, the…