Tag: Design
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Weekly Update – April 10, 2026
It’s been a few weeks since the last update due to the usual culprits: work, life, other projects. Controller Support (Continued) The Title, Select Class, Continue, and Settings screens now have full controller support. I can see why some games lack controller and keyboard support. It’s a lot of work! The Select Class screen was…
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Weekly Update – April 11, 2025
This week was a mix of map content creation, planning, refactoring, bug fixing, and an experiment with Cursor. Next week, I’m playtesting, fixing bugs, and smooth out some rough edges.
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Weekly Update – July 14, 2023
My day job has also been an early morning and late night job of late. Giving up early mornings has cut deeply into dev time, as this is my largest block of free time in the day and when I’m most productive. After these longer work days, I’m typically too brain-fried to do the level…
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2022 Year in Review
Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…
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Weekly Update – October 22, 2022
I was short on time this week due to a family health issue. Acquired gold and kill tracking. The amount of gold the player acquires and the number of enemies the player kills is now tracked. These stats are displayed when the run ends. Tester player class. It’s been a few weeks since I’ve run…

