Tag: Design
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Weekly Update – July 14, 2023
My day job has also been an early morning and late night job of late. Giving up early mornings has cut deeply into dev time, as this is my largest block of free time in the day and when I’m most productive. After these longer work days, I’m typically too brain-fried to do the level…
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2022 Year in Review
Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…
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Weekly Update – October 22, 2022
I was short on time this week due to a family health issue. Acquired gold and kill tracking. The amount of gold the player acquires and the number of enemies the player kills is now tracked. These stats are displayed when the run ends. Tester player class. It’s been a few weeks since I’ve run…
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Weekly Update – October 7, 2022
Between unexpected issues at work and a lot of thinking and spreadsheeting rather than coding, it didn’t feel like I got much done this week. My brain is getting fried working out how various numbers will change over the course of a run – HP, damage, damage reduction, stat ratios between no/light/medium/heavy armor, net stats…
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Weekly Update – September 30, 2022
This week’s activities were all over the map. New Abilities Kill Touch and Charm Animals. Kill Touch instantly kills an adjacent target. I need to put some limits on this, such as resistance for stronger enemies. Charm Animals charms all animals in a 5×5 square Warding Glyph. Places a glyph on the ground, visible only…