Tag: Image

  • Weekly Update – August 14, 2026

    This week, I went down the optimization rabbit hole to speed up map generation. I still didn’t get around to replacing the missing sound effects.  Map Generation Optimization Average map generation time shrunk from eight seconds to one second. The improvements came from caching, early filtering, and short circuiting. New Content Next week, I’ll focus…

  • Weekly Update – August 7, 2026

    I didn’t follow my plan for the week of fixing missing sound effects and weird enemy AI behavior. Playtesting led me in many other directions. UI/UX Enhancements Improved On-Screen Log New Abilities New Objects Ally AI Type To support summoned allies, I had to create a new actor AI type. Ally AI a variation of…

  • Weekly Update – July 31, 2026

    The week started with a new map generation feature and ended with QoL/UI enhancements. Room Group Modifiers Modifiers can now be applied to every room in a group, enabling the entire map or portions of the map to be stocked with similar content, or modified in a similar manner. This allows natural disasters such as…

  • Weekly Update – March 13, 2026

    I went down a procedural generation rabbit hole over the past two weeks trying to make map layouts less samey. Dungeon Level Layout Improvements I added the following map type attributes, each defined as a min/max range representing the degree to which the attribute is present on the map. Examples: New Content Next week, I’ll…

  • Weekly Update – January 9, 2026

    The first full week of the new year was a productive one! Autoexplore Players can now explore the dungeon with autoexplore. Pressing the autoexplore key finds the closest unseen cell adjacent to a seen cell and moves the player to it. Autoexplore stops when new enemies or items are revealed. I wasn’t sure if I…