Tag: Image

  • Weekly Update – December 1, 2023

    Next week, I’ll continue creating content for the Bandit Hideout. Also, the map generator is regularly encountering dozens of errors. I’ll fix some, if not all, of these. Errors aside, map generation needs a dose of quality control to fix issues like the one below, in which different room types are applied to the same…

  • Weekly Update – November 25, 2023

    The filled in rectangles are groups; darker fill shades indicate nested groups. Chains are enclosed in rectangles with dotted lines. Required nodes have a black border; the thicker borders indicate the required nodes for the level, the thinner borders indicate nodes that are required relative to the groups they’re in. Next week, I’ll add History…

  • Weekly Update – October 13, 2023

    Next week, I’ll add new history event types that use the new alternative path and optional area graph patterns. 

  • Weekly Update – September 8, 2023

    I’ve emerged from the cavern proc gen rabbit hole I entered at the beginning of August. Cavern structures are in good shape now that loops can be added in a few ways. Further improvements are possible by tweaking the cavern generator parameters and adding more quality control checks. For another day… A couple of months…

  • Weekly Update – August 18, 2023

    Cavern corridors took three weeks to implement. That’s over 5% of a year. That’s enough time and effort spent on one feature to raise questions. Was this a necessary feature? Was it worth the effort? How many more features requiring 3+ weeks of development are required to release? Granted, it wasn’t a full three weeks…