Tag: New Features

  • Weekly Update – September 9, 2022

    It was a highly productive week. 100% of my time went into features and fixes that are required for the initial release (not always the case). Status effect icons. Enemy status effect icons now appear above the enemy. Player status effects are now represented as icons as well, located next to the health bar. Loading…

  • Weekly Update – December 24, 2021

    Happy Holidays everyone! With a few days off from work this week, I got a lot done! Many of the changes were visual, which always feels more productive. I primarily worked on combat game juice. Corpses. Slain enemies now leave corpses behind. This increases the player’s impact on the environment and will be used for…

  • Weekly Update – August 27, 2021

    Launch ETA Nov 2022 Current Phase 3 of 5 (goal: working full game demo) Current Phase ETA Nov 2021 August 2021 Goals Screen Layouts: 100%; Hotbar: 95%; Abilities Panel: 75% Screenshots Videos This Week’s Achievements Hotbar. The Hotbar is fully functional. Items and abilities can be dragged to and from the Hotbar. The default behavior…

  • Weekly Update – July 23, 2021

    Two Release 3 features completed this week: Class Selection Screen and Continue Game Screen. Only three classes will be available when the game is installed. Additional classes can be unlocked for a total of 16. I haven’t determined how the additional classes will be unlocked yet.  An unlimited number of games can be saved and…

  • Weekly Update – May 7, 2021

    I continued firming up Release 2 this week.  Improved cell highlighting. When selecting a target cell to shoot at or throw an object at, highlighting now excludes cells that can’t be seen Improved actor tracking. Enemy and NPC AI controllers were hardcoded to track the player. This caused a bug where other actors weren’t tracking…