Tag: Refactoring
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Weekly Update – October 17, 2025
All under-the-hood changes this week… Enemy AI System Overhaul Last week I mentioned some difficulties I was having with the enemy AI system. I was seriously considering replacing it, but in the end I elected to keep it and overhaul the portions that caused the most problems. I took a step back and wrote out…
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Weekly Update – September 12, 2025
Lately I’ve started the week by playing the game and recording every issue I encounter – errors, annoyances, sources of confusion – in a list. Then I filter and prioritize items based on criticality (how necessary is this to play the game?) and effort. Some issues are moved to Legend’s backlog; they’re captured but may…
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Weekly Update – August 22, 2025
Stat system overhaul. The largest chunk of work this week was in the Stat system. Most numeric entity properties are represented as Stats – Current Health, Maximum Health, Damage, Evasion, Sight, etc. Stat Modifiers allow Stat values to be modified. For example, higher Might scores add to Damage. Stat Modifiers are contained in lists to…
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Weekly Update – June 6, 2025
It was another productive week that included AI and interactivity improvements, UI refinements, and new content including the final list of non-magic weapons in the game. Next week, I’ll work on abilities, level advancement awards, level subthemes, enemies, and magic weapons and armor.
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Weekly Update – May 9, 2025
Next week, I’m traveling and don’t expect to accomplish much. I have a goal to add new content every week, so I’ll start there. There’s also a small backlog of minor fixes and changes that have arisen from playtesting.

