Weekly Update – May 9, 2025

  • Actor Attribute Levels. Attributes in Legend are categories of skills and abilities, such as Melee Weapons, Ranged Weapons, Thievery, and Sorcery. Attributes can have levels such as Basic, Intermediate, and Advanced. Each Actor Type has a set of Attributes and a maximum level for each Attribute, defining which Abilities an actor can have. Originally, the level generator controlled which Abilities the player could find by placing Abilities in proportion to the level depth. Now that experience points are in the game, I think it’s preferable to tie Abilities to XP. To do this, the current Attribute level for each Actor is now tracked Attribute levels increase when reaching new XP levels. I haven’t decided how Attributes are selected for increases – possibly at random or by allowing the player to choose.
  • New content.
    • Room Groups: Bandit Smuggler’s Cache, Bandit Army Barracks, Bandit Ambush Site, Spider Nursery.
    • Room Types: Campfire Ring with Corpses/Bones Variants, Single Crystal Cluster, Empty Dead-End with Hidden Room, Secret Room Behind Bandit Captain Chamber.
    • Objects: Crushed Spider Egg Sac
    • Item Combinations: Food can be poisoned and poisoned food can be cured. I want the player to be able to poison food in a dining hall when no enemies are around and toss poisoned food to enemies such as rats that will shift their attention from the player to the thrown food. Both of those scenarios require AI enhancements.
  • Inventory UI refactoring part 2. I missed some of the inventory slot scenarios (combining items, swapping equipment).
  • Bug fixes and minor enhancements.

Next week, I’m traveling and don’t expect to accomplish much. I have a goal to add new content every week, so I’ll start there. There’s also a small backlog of minor fixes and changes that have arisen from playtesting.


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