Tag: Release 3
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Weekly Update – December 3, 2021
I missed the 11/30 target date for Release 3 but expect to complete the remaining work this weekend. As with the prior two releases, this release is internal (i.e. I’m the only person playing the game). Release 4 will be the first release available to others, though I’m not sure in what form yet. Certainly […]
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Weekly Update – November 26, 2021
Most of the improved AI and game event response was built out this week. Field of view for game events. Returns a list of the cells that can see an event. For each cell, the distance from the cell to the event is also calculated so that actor sight distance is taken into consideration. Game…
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Weekly Update – November 5, 2021
Release 3 is scheduled to be completed at the end of this month. I started on this phase five months ago. I’ve completed around 30% of what I planned for this release, due to shifting priorities rather than underestimation. Much of the Release 3 scope consisted of adding – new monsters, new objects, new abilities,…
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Weekly Update – August 6, 2021
I’ve found that an effective tool for avoiding burnout is to diversify work. After a stretch of mentally demanding and tedious work, I’ll switch over to something simpler and more visual. I spent much of the past two months reworking some fundamental systems and finding and fixing everything that broke in the process. Interspersing some…
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Weekly Update – June 18, 2021
My main goal this week was to finalize features for Release 3. That was completed with the exception of magic; I’m still determining how magic will work in the game. The other major focus was reimplementing object interaction. I made good progress but a lot of time was required to think through the problem and…