Tag: Unity
-
Weekly Update – November 28, 2025
Short week due to holiday/vacation. Improved Enemy AI Intelligent enemies (not all enemies) no longer move onto combat-disadvantaged cells that are adjacent to the player, preventing the player from luring enemies into a doorway. I wrote out more ideas for AI improvements but I’m still deciding the best way to implement them. I also simplified…
-
Weekly Update – May 23, 2025
After closing out my side projects last week, I had my most productive game dev week so far this year. I continued working on map generation content and quality this week, driven by an overall focus of fixing the most obvious issues encountered during play. Level 1 is completely playable but is still rough around…
-
Weekly Update – December 13, 2024
Legend was my 4th priority this week. The demo bug list is back down to zero at least. I was thrilled to see the return of Roguelike Radio this week and enjoyed the new episode with Michael Brough. I hope we’ll see more episodes in the future. Attacks of opportunity, a popular discussion topic from…
-
Weekly Update – July 8, 2023
Next week, I’ll add more sound effects and continue testing, bug fixing, and refining.
-
Weekly Update – May 19, 2023
I never thought I’d say this, but it felt great to get back to bug fixing this week. Procedural generation is my favorite part of roguelike development, but after four months of working almost exclusively on history generation, I was eager for a change. It was very satisfying to focus on making the main game…

