Weekly Update – November 28, 2025

Short week due to holiday/vacation.

Improved Enemy AI

Intelligent enemies (not all enemies) no longer move onto combat-disadvantaged cells that are adjacent to the player, preventing the player from luring enemies into a doorway. I wrote out more ideas for AI improvements but I’m still deciding the best way to implement them. I also simplified the AI state, removing the awareness state data because the information can be obtained from enemy memories.

Updated Unity and packages

I updated Legend to the latest version of Unity and updated packages too. No code changes were required. There may be a problem with audio after the FMOD upgrade. I’ll look into this next week.

Bug Fixes and Improvements

  • More starting room types.
  • Animated bone piles no longer show inactive status icons.
  • When no damage is caused because of immunity, “(Immune)” appears in the floating damage text.
  • Added the ability to kill previously existing entities during history generation to enable new scenario types such as skeletons recently overrunning a bandit hideout.
  • Fixed rubble sprite issues on the game map and minimap.
  • A few crashes/exceptions.

Next week, I’ll work on AI more.


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