Weekly Update – January 17, 2025

  • Minimap movement. Clicking on a cell in the minimap now moves the player to the cell. This is handy when having to backtrack long distances.
  • Perspective research. In preparation for creating original art, I spent a lot of time this week researching and thinking about the exact visual perspective to use. One thing I don’t like about the Oryx 16-Bit Fantasy images Legend currently uses is that the perspectives are inconsistent. Some sprites are a blend of front and top views (walls, some objects), and some are  front views only (many objects and characters). I want all sprites to have a consistent perspective. I also want all sprites to fit in a cell, which rules out a 3/4 perspective. A pure top-down perspective is also out of the running; I’ve yet to see an example of this perspective that looks good. I think I have landed on a perspective, which is a variation of the 3/4 perspective but with more emphasis on the front of the sprite. This will cause wall sprites to partially extend into the cell above, but not so much that the contents of the upper cell are obscured. I need to create a mockup to be certain this will work. Also, I’m seriously considering increasing the sprite size from 24×24 to 32×32.
  • New room type, enemy, and object designs. I designed new cave room types, enemies, and objects for the demo. I didn’t have time to put any of them into the game.

Next week, I’ll mock up the new perspective I’m considering for the original art and add some of the content I designed this week.


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