Tag: Balancing

  • Weekly Update – July 12, 2024

    I discovered so many new bugs this week! It’s fortuitous because these bugs won’t reach players, but now I’m wondering how many more unknown bugs are out there. The remaining tasks for the demo are: Next week, balancing and bug fixing continues.

  • Weekly Update – June 28, 2024

    I’m inching closer to a completed demo. Time continues to be in short supply. The remaining tasks for the demo are: Next week, balancing and bug fixes for the demo are the priority.

  • Weekly Update – June 21, 2024

    I fixed bugs, playtested, and balanced this week. The remaining tasks for the demo are: Next week, work continues on bugs and balancing.

  • Weekly Update – April 12, 2024

    It was a moderately light week due to work travel. The focus was on balancing and bug fixing. The demo MVP status is as follows: Next week, I’ll continue working on balancing and bug fixing. I’m also looking into setting up a new audio system (there really isn’t one at the moment) to address bugs…

  • Weekly Update – October 6, 2023

    This week’s achievements are an assortment of small (effort-wise) changes aimed at improving gameplay. I think the balancing changes (adjusting enemy counts)  made the game noticeably more fun because they lowered frustration and raised the challenge. Next week, I’m enabling history generation to use the map graph to determine event locations. Currently, the history generator…