Tag: Balancing
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Weekly Update – August 15, 2025
Ranger and Wizard playtesting. Preliminary playtesting with the new Ranger and Wizard classes prompted the next two items. Default attack buttons. The hotbar now includes two buttons to switch the default attack between melee and ranged. This was added to prevent Rangers and other classes that primarily use ranged weapons from having to select the…
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Weekly Update – August 30, 2024
With balancing finished this week, only bug fixes remain to complete the demo. I’ve continued to discover new bugs as I test, so it may be a while before the bug count drops to an acceptable number. The remaining tasks for the demo are: Next week, I’ll fix bugs.
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Weekly Update – August 23, 2024
The primary achievement this week was adding experience points and levels. I intentionally excluded experience points and levels from the design because I wanted to minimize player stats and base progression on items, and I felt that it was illogical for player characters to improve so significantly in a single dungeon. However, when playing the…
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Weekly Update – August 16, 2024
I completed the analytics work this week. It wasn’t in the demo scope but it has been incredibly valuable in balancing. The remaining tasks for the demo are: Next week, I’m focusing on bug fixing and obtaining analytics on demo levels 2 and 3 to finish balancing those levels.
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Weekly Update – July 12, 2024
I discovered so many new bugs this week! It’s fortuitous because these bugs won’t reach players, but now I’m wondering how many more unknown bugs are out there. The remaining tasks for the demo are: Next week, balancing and bug fixing continues.

