Weekly Update – August 15, 2025

Ranger and Wizard playtesting. Preliminary playtesting with the new Ranger and Wizard classes prompted the next two items.

Default attack buttons. The hotbar now includes two buttons to switch the default attack between melee and ranged. This was added to prevent Rangers and other classes that primarily use ranged weapons from having to select the ranged attack from the context menu.

Added and rebalanced stats. The Stat Modifiers for each Attribute score were determined. Actor, Object, Weapon, and Armor stats were rebalanced. The data was added/adjusted in spreadsheets. I created CSV file importers accessible from the Unity editor menu to perform a one-time import of data into ScriptableObjects. Going forward, I’ll update values in the ScriptableObjects directly, unless I need to update a large number of values.

Tooltip improvements. Tooltip height now adjusts based on the content displayed. Attribute tooltips now show all Stats Modifiers for the Attribute score. Attribute score increase/decrease button tooltips now show the before and after Stat Modifiers.

Replace and Remove Entity Placement options. Previously, the map generator was only capable of adding Entities to a map. Now it can replace and remove Entities as well. This is a critical feature for history generation. It allows bandits to be converted to corpses after losing a battle, for example.

Next week, I’ll do more playtesting with Ranger and Wizard classes and make further adjustments to stats if needed.


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