Tag: UI

  • Weekly Update – February 16, 2024

    When I wrote the 2023 retrospective at the beginning of this year, I calculated that the time I spent on this project dropped 10% from the prior year. Since then, I’ve made a deliberate effort to make more time. I’ve started getting more done when I get home from work. I didn’t think that was…

  • Weekly Update – February 9, 2024

    Inventory event handling was overhauled this week. That wasn’t the plan, but it was necessary to get visual effects for items created by interactions fully functional. The UI code was a pain to work with because the extensive use of events made it difficult to follow. And, the event logic was a mess. Some events…

  • Weekly Update – February 2, 2024

    This week I refined object interaction, added new interactions, made a few UI improvements, and fixed several bugs. I planned on posting a demo of object/item interaction but there are still some issues with the visual effects. Next week’s todo list includes bug fixes, new room types, and new object interactions.

  • Weekly Update – January 19, 2024

    I implemented more core gameplay improvements and fixes this week. Real life got in the way a bit, shrinking available time to 5 hours from 14 hours the prior week. Fortunately, watching others play the game is helping me isolate the things that matter most.  Next week, the focus is on adding more ways for…

  • Weekly Update – January 12, 2024

    Of late, it feels like I’m building an actual game rather than an ever-expanding engine or tech demo. It’s a good feeling. More improvements and bug fixes stemming from the playtest were completed this week. Next week, I’ll keep working through high priority bugs. I also want to start to add more interactivity to existing…