Tag: UI

  • Weekly Update – June 21, 2024

    I fixed bugs, playtested, and balanced this week. The remaining tasks for the demo are: Next week, work continues on bugs and balancing.

  • Weekly Update – May 31, 2024

    It was a week of random activities inside and outside of the game. The demo status is as follows: Next week, I’ll aim to close out the UI/UX and sound demo tasks.

  • Weekly Update – May 3, 2024

    It was a productive week despite my normal time slots (early morning, between end of work and dinner, and long weekend mornings) being disrupted by work travel and family visiting over the weekend. UI Improvements Bug Fixes The demo MVP status is as follows: The demo backlog is dominated by audio-related tasks at this point.…

  • Weekly Update – April 19, 2024

    I only had five hours this week because I was visiting family. The demo MVP status is as follows: Next week, I’m focusing on sound management and adding more sound effects. I’m considering using fmod.

  • Weekly Update – April 5, 2024

    This week, I began balancing the levels to be included in the upcoming demo. It became evident that more fine-grained content selection was needed to achieve a smoother difficulty curve and greater variation between levels. This led to unplanned and somewhat difficult coding (the first bullet). The demo MVP status is as follows: Next week,…