Weekly Update – May 1, 2026

Controller and Keyboard Support Finished

The game can now be fully played with a game controller, keyboard, or mouse. Key/button binding isn’t available yet.

Enemy AI Research

I thought a lot about how to better handle AI. It’s very easy to get lost in it. I’ve used or considered behavior trees, utility, GOAP, and HTN. I researched how a number of other roguelikes handle AI such as Cogmind, DCSS, ToME4, Caves of Qud, Brogue, and Sil-Q. I also researched various non-roguelikes: the D&D gold box games, Divinity Original Sin, Baldur’s Gate 2, Advance Wars, Fire Emblem, Jagged Alliance 2, XCOM, and Fallout. Those games aren’t necessarily inspirations for Legend, just games where I was curious about how the AI worked. The main takeaway is that enemy AI is often surprisingly simple, and that’s good enough. At this point, I basically have a list of heuristics I want to use.

Next week, I’ll work more on improving the enemy AI and get back to new map room types.


Posted

in

by

Tags: