Tag: UX

  • 2022 Year in Review

    Legend is now entering its fourth year of development. It took the first two years to build the foundation. Systems were stood up, then overhauled once, twice, or even three times in some cases. In 2022, rework dropped significantly (evidence that systems were stabilizing and meeting design needs), enabling me to focus on refinement and…

  • Weekly Update – June 18, 2021

    My main goal this week was to finalize features for Release 3. That was completed with the exception of magic; I’m still determining how magic will work in the game. The other major focus was reimplementing object interaction. I made good progress but a lot of time was required to think through the problem and…