Weekly Update – September 5, 2025

New abilities

  • Push/Pull: push/pull an adjacent enemy one cell away, moving along with the enemy.
  • Telekinetic Push/Pull: push/pull an enemy at a distance.
  • Swap: swap places with an adjacent enemy.
  • Blink: teleport to a nearby random location.
  • Teleport: teleport to a selected nearby location.
  • Stun: temporarily stun an enemy.
  • Grasping Roots: temporarily root an enemy.
  • Freezing Touch: temporarily freeze an enemy.
  • Magic Dart: launches a… magic dart.
  • Arrow Conservation: fewer arrows are destroyed on impact.
  • Eagle Eye: improved sight and shooting range.
  • Sharpshooter: improved shooting accuracy and shooting critical hit chance.

Usability enhancements

  • Pressing the Take All button now closes the enemy Inventory Panel.
  • ”Loot (Empty)” is shown in the Context Menu if the selected container is empty.
  • Loot is removed as the left-click action when the container is empty.
  • Context Menu items are more logically sorted according to frequency of use.
  • Sources of Vulnerabilities/Resistances/Immunities now shown in tooltips.

Miscellaneous

  • New Status Effects: Stunned, Weak, Frozen
  • Inner and outer (armor) Physical Materials properly applied to Vulnerabilities/Resistances/Immunities.
  • Passive Abilities now incorporated into the Stat Resolver.
  • 20 bug fixes.

Next week, I’ll continue adding abilities for the Knight, Ranger, and Wizard classes and address more usability issues.


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