New abilities
- Push/Pull: push/pull an adjacent enemy one cell away, moving along with the enemy.
- Telekinetic Push/Pull: push/pull an enemy at a distance.
- Swap: swap places with an adjacent enemy.
- Blink: teleport to a nearby random location.
- Teleport: teleport to a selected nearby location.
- Stun: temporarily stun an enemy.
- Grasping Roots: temporarily root an enemy.
- Freezing Touch: temporarily freeze an enemy.
- Magic Dart: launches a… magic dart.
- Arrow Conservation: fewer arrows are destroyed on impact.
- Eagle Eye: improved sight and shooting range.
- Sharpshooter: improved shooting accuracy and shooting critical hit chance.
Usability enhancements
- Pressing the Take All button now closes the enemy Inventory Panel.
- ”Loot (Empty)” is shown in the Context Menu if the selected container is empty.
- Loot is removed as the left-click action when the container is empty.
- Context Menu items are more logically sorted according to frequency of use.
- Sources of Vulnerabilities/Resistances/Immunities now shown in tooltips.
Miscellaneous
- New Status Effects: Stunned, Weak, Frozen
- Inner and outer (armor) Physical Materials properly applied to Vulnerabilities/Resistances/Immunities.
- Passive Abilities now incorporated into the Stat Resolver.
- 20 bug fixes.
Next week, I’ll continue adding abilities for the Knight, Ranger, and Wizard classes and address more usability issues.

