It’s been a few weeks since the last update due to travel, launching a product for a non-game side project, and wanting to take a short break after completing the demo. This week I did a bit of playtesting and worked on the issues that arose during building and playing the demo build, e.g. invalid paths and references to Unity editor features that aren’t included in release builds. Specific changes/fixes:
- Added a minimap to the upper right corner of the screen. I resisted adding this because there are already so many UI elements on the screen, but I found myself needing to open the map panel again and again.
- Crates can now be set on fire by a torch.
- Bug fixes
- Player light source disappears when descending to a new level.
- Fire doesn’t emit light.
Next week, I’ll focus on a fully working executable that I can send out to some more playtesters.

