Tag: AI

  • Weekly Update – June 12, 2026

    Enemy AI: Another (Hopefully Last) Overhaul I replaced the hybrid hierarchical/utility AI with a much simpler prioritized sequence of condition checks. As intended, the new design is easier to work with and debug without compromising meaningful functionality. Now I need to add support for more abilities (buffs, debuffs, healing, escaping) and items. Smarter Random Room…

  • Weekly Update – May 22, 2026

    It’s been a few weeks since the last update due to travel and working on another project. Improving Enemy AI Much time and thought has gone into this, but there’s nothing to show for it yet. I removed ~1000 lines of enemy AI code in an effort to simplify the logic. I’m moving away from…

  • Weekly Update – May 1, 2026

    Controller and Keyboard Support Finished The game can now be fully played with a game controller, keyboard, or mouse. Key/button binding isn’t available yet. Enemy AI Research I thought a lot about how to better handle AI. It’s very easy to get lost in it. I’ve used or considered behavior trees, utility, GOAP, and HTN.…

  • Weekly Update – April 25, 2026

    My original goal for the week was to make more room types for level 1 and add drag and drop controller support. I worked on the latter, and went off on a few tangents.  Next week, I’ll keep working on drag and drop controller support, enemy AI design, and adding room types to level 1.

  • Weekly Update – February 13, 2026

    The focus continues to be on adding content, fixing bugs, and keyboard support. New Content Miscellaneous Enhancements and Bug Fixes Keyboard Support (Continued) Diagonal movement, Inventory panel buttons. Next week: more of the same, and increasing difficulty between levels.