The focus continues to be on adding content, fixing bugs, and keyboard support.
New Content
- Enemies (3): Mini Blue Slime, Mini Green Slime, Mini Red Slime.
- Objects (2): Acid Puddle, Smoke.
- Items (2): Stun Arrow, Smoke Arrow.
- Abilities (2): Defend, Disarm Trap.
- Status Effects (1): Corroded.
- Combinations (1): Poison + Puddle.
- Rooms (2): Slime Lair, Maze Room.
- Room Layers (2): Wall Grid, Wall Maze.
Miscellaneous Enhancements and Bug Fixes
- Enemies now used ranged offensive abilities.
- Thrown objects now trigger traps.
- Gasses no longer trigger traps.
- Rooted status works again.
- Enemies no longer walk on spikes.
- Cell types (e.g., walls), can be placed.
- Locked chests can no longer be destroyed with a few melee attacks.
- Slimes now split in two when hit with a slashing weapon.
- Drinking blood now has a chance of causing disease.
- Rooms with a high number of walls no longer contain isolated areas.
Keyboard Support (Continued)
Diagonal movement, Inventory panel buttons.
Next week: more of the same, and increasing difficulty between levels.

