Weekly Update – February 13, 2026

The focus continues to be on adding content, fixing bugs, and keyboard support.

New Content

  • Enemies (3): Mini Blue Slime, Mini Green Slime, Mini Red Slime.
  • Objects (2): Acid Puddle, Smoke.
  • Items (2): Stun Arrow, Smoke Arrow.
  • Abilities (2): Defend, Disarm Trap.
  • Status Effects (1): Corroded.
  • Combinations (1): Poison + Puddle.
  • Rooms (2): Slime Lair, Maze Room.
  • Room Layers (2): Wall Grid, Wall Maze.

Miscellaneous Enhancements and Bug Fixes

  • Enemies now used ranged offensive abilities.
  • Thrown objects now trigger traps.
  • Gasses no longer trigger traps.
  • Rooted status works again.
  • Enemies no longer walk on spikes.
  • Cell types (e.g., walls), can be placed.
  • Locked chests can no longer be destroyed with a few melee attacks.
  • Slimes now split in two when hit with a slashing weapon.
  • Drinking blood now has a chance of causing disease.
  • Rooms with a high number of walls no longer contain isolated areas.

Keyboard Support (Continued)

Diagonal movement, Inventory panel buttons.

Next week: more of the same, and increasing difficulty between levels.  


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