Map generation robustness was this week’s theme. Code was cleaned up, errors were eliminated, and improvements were made throughout the map generation process.
Next week, I’ll move the Map Elements, which are the objects that stock the dungeon, to a fully data-driven implementation. My goal is to finish the year with a fully working version of Map Generation 2.0, which includes separate map sections, new map structuring, and new map content populating.
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