The visual overhaul continued this week.

- Replaced GUI images. All GUI images were replaced with assets from a commercial GUI kit. The new GUI made me realize how awful the previous GUI looked and, to my surprise, how much this fact affected the overall experience. I held onto purely functional visuals for too long.
- Replaced ability images. Previously, ability sprites were 24×24. For consistency with the resolution increases elsewhere, I changed them to 32×32. This was easy to do because the ability sprites were originally the larger size (I was reducing the sprites to 24×24 by hand).
- Upscaled the Oryx character sprites. To match the resolution of the new images, I upscaled the Oryx character sprite sheet using an AI upscaler, Topaz Gigapixel. The results are rough, but will serve their purpose of maintaining consistent sprite density with the rest of the game’s visual elements.
- Replaced some item images. More work to do on this.
Next week, more work on visuals.

