It was another light week due to being on vacation for the first half of the week. More bugs were squashed and some new abilities were added. Abilities continue to require a surprising amount of work, including rework and expansion of the supporting systems.
- New AI Type: Fear. This AI Type causes the actor to select a fleeing action each turn, even when cornered.
- New Status Effect Type: Changed AI. This Status Effect temporarily changes the target actor’s AI Type. It’s used by the Fear spell to change the target’s AI from attacking to fleeing. When the effect ends, the target’s original AI is restored.
- New Abilities: Fear and Mass Fear. The former causes Fear in a single target. The latter causes Fear on all actors in the area of effect.
- Refactoring: Action consolidation. The recent rework on Actions, in which Actions were reduced to a series of Action Steps, made a number of Actions identical. For example, the Eating, Drinking, and Reading Actions consist of a single Action Step that causes the effect of the selected item. Since Actions are uniquely defined by their Action Step sequence, the number of Actions can be reduced to the number of unique Action Step sequences.
- Bug fixes.
Next week will be more of the same, but I’ll have more time available. There are still many known issues to fix, and many more, I’m sure, that are still unknown. After a few weeks of mainly bug fixing my motivation is waning. It’s been fun creating and trying out new Abilities and I may spend more time on that next week than anything else.
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