Weekly Update – July 25, 2025

This update covers the past two weeks, which were both light due to having family in town.

Examine Panel. 90% of the UI work over the past month has been the Examine Panel redesign. The panel was expanded to show everything the player needs to know about the thing being examined. There are different layouts for the player, enemies, objects, and items, and different sublayouts for each item category.

Examine Player Panel

Light Source item duration management. Previously, Light Source items lasted indefinitely. Now they burn out after a certain number of turns. The counter only decrements when the items are lit.

I thought a lot about resource consumption and came dangerously close to major changes.

Next week, I’ll complete the remaining UI odds and ends.


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