Weekly Update – May 16, 2025

Time was limited this week due to travel. I fixed map generation bugs with the goal of consistently generating maps where every room is populated.

  • Empty rooms/room groups. I fixed several scenarios where rooms or room groups weren’t populated because there was no content that matched the room/group structure, for example a linear sequence of rooms in the Cultist Compound. Improperly configured room/room group prefabs also prevented rooms from populating in some cases. 
  • Repopulated room groups. I kept encountering an issue where previously populated room groups were being repopulated. While this produced some interesting results, it’s not the desired behavior. An “Owner” is assigned when a room group is populated. Only room groups  without an owner can be populated. At first I thought this check wasn’t working properly and spent a few hours investigating that angle. But, the actual cause was a duplicate room group prefab that wasn’t checking for the existence of an owner. I didn’t notice this right away because the duplicate prefab’s name was nearly identical to the original prefab‘s name.
  • Several minor, uninteresting, miscellaneous bug fixes.

Next week, I’ll continue working on map generation quality issues.


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