Weekly Update – November 25, 2022

The few hours available this week went to improving map generation. Adding dead-end removal and some rules for connecting corridors to other rooms and corridors has immensely improved map layouts. Here are a couple of examples:

Map example 1
Map example 2

Next week, I’ll add looping to reduce linearity and backtracking, and make some minor refinements such as removing redundant doors.





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