Tag: Audio

  • Weekly Update – June 14, 2024

    I didn’t work on Legend at all until today due to life events. I squeezed in some time this morning to stay on track with my weekly updates. The demo status is as follows: Next week, I’ll work on bugs and balancing.

  • Weekly Update – June 7, 2024

    The confluence of life events this week left me with almost no free time. The demo status is as follows: Next week, life will settle down just slightly. I will have another go at getting reverb right but I’m not making any firm plans beyond that.

  • Weekly Update – May 31, 2024

    It was a week of random activities inside and outside of the game. The demo status is as follows: Next week, I’ll aim to close out the UI/UX and sound demo tasks.

  • Weekly Update – May 24, 2024

    Audio is really coming along, but there is one major problem: sounds don’t play if the player can’t see the source of the sound. I’m working out an efficient solution for this. There are potentially actors making noise throughout the dungeon level. These noises can be the result of an action, such as opening a…

  • Weekly Update – May 17, 2024

    Bugs continue to emerge in the wake of the recent UI, audio, and observation system changes. They made this week a grind. On a positive note, the new sound propagation feature is working well and has improved gameplay and immersion. Sound effects only play if the player can hear them, and play at a volume…