Weekly Update – May 17, 2024

Bugs continue to emerge in the wake of the recent UI, audio, and observation system changes. They made this week a grind. On a positive note, the new sound propagation feature is working well and has improved gameplay and immersion. Sound effects only play if the player can hear them, and play at a volume based on the distance of the source and dampening objects in between. Enemies often hear the player coming before seeing the player and react sooner. I can easily implement stealth mechanics now simply by lowering the player’s footstep volume when in stealth mode. 

The demo MVP status is as follows:

  • Play Test 3: 100%
  • Performance optimization: 100%
  • Minimap: 100%
  • Major UI/UX issues fixed: 90%
  • Major bugs fixed: 50%
  • Missing liquid content: 50%
  • Missing sound effects added: 50%
  • Balancing: 40%

Next week, with the sound manager completed, I will have time to add the remaining missing sound effects.


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