Bugs continue to emerge in the wake of the recent UI, audio, and observation system changes. They made this week a grind. On a positive note, the new sound propagation feature is working well and has improved gameplay and immersion. Sound effects only play if the player can hear them, and play at a volume based on the distance of the source and dampening objects in between. Enemies often hear the player coming before seeing the player and react sooner. I can easily implement stealth mechanics now simply by lowering the player’s footstep volume when in stealth mode.
The demo MVP status is as follows:
- Play Test 3: 100%
- Performance optimization: 100%
- Minimap: 100%
- Major UI/UX issues fixed: 90%
- Major bugs fixed: 50%
- Missing liquid content: 50%
- Missing sound effects added: 50%
- Balancing: 40%
Next week, with the sound manager completed, I will have time to add the remaining missing sound effects.

