Weekly Update – February 20, 2026

This week’s focus was on quality-of-life improvements, new abilities, and continuing to expand keyboard support. Most of the game can be played exclusively with a keyboard at this point. Keyboard support still needs to be added to most of the game panels such as Inventory and Abilities.

New Content

  • Enemies (1): Troll (strong, high HP, regenerates HP)
  • Objects (1): Arrow Shooting Statue (stationary, shoots arrows at player, very difficult to destroy)
  • Abilities (5): Jump (move two cells, skipping effects caused by middle cell in the path); Long Jump (move three cells, skipping effects caused by the two middle cells in the path), Sure-Footed (negates terrain penalties); Crippling Strike (causes 1.5x normal damage and Slowness); Root (cause Rooted status effect on target)

Miscellaneous Enhancements and Bug Fixes

  • Variable item sprites based on quantity (used for gold coins).
  • Random starting quantities for items (used to vary the number of coins placed on the map).
  • Abilities that move an actor multiple cells in one turn (Run, Roll) no longer ignore the traversed cells (traps will be triggered).
  • Doors, locked doors, and locked chests are now indicated on the minimap.
  • Damage text now indicates whether the target was resistant or vulnerable to the attack.
  • Autoexplore is now prohibited when the player doesn’t have a light source equipped. Autoexplore made it too easy for the player to navigate the dungeon in complete darkness.
  • Message displayed when autoexplore is no longer available because the entire map has been explored.
  • Crystals are now immune to piercing damage and resistant to slashing and chopping damage.

Keyboard Support (Continued)

Keys can now be used to move the cell cursor, display the cell context menu, select context menu options, and access quick switch slots.

Next week, I’ll continue adding new enemies, objects, and abilities, and add keyboard support to panels.


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