This week, I continued updating the GUI to use the new GUI image kit and resize/reposition all elements to support the new base resolution of 960×600. Updates included the Health Bar, XP Bar, Abilities Panel. Map Panel, and Minimap. Screenshot.

I added a new enemy, the Spitting Snake, as part of a plan to increase enemy variety. This required enabling actors to have non-item based ranged attacks, which was a bit of work.
Next week, I’ll work through a list of miscellaneous GUI issues and add another new enemy. I’ll also revisit history generation. This system took a year to build but isn’t being used basically because it was (and is) very difficult to work with and I got burned out. I still believe it has potential, so I’m going to take another look at it with somewhat fresh eyes.

