Weekly Update – May 3, 2024

It was a productive week despite my normal time slots (early morning, between end of work and dinner, and long weekend mornings) being disrupted by work travel and family visiting over the weekend.

UI Improvements

  • Terrain combat modifiers displayed when hovering over a cell. This helps the player determine which cells have combat advantages and disadvantages.
Terrain combat modifiers
  • Text Alert Panel. This is a UI panel for important text alerts, such as an item breaking. The panel disappears on its own after a specified number of seconds.
Alerts
  • Out of range actions appear in Context Menu. The Melee Attack action, for instance, will appear even if the player is too far away to perform the attack. Selecting this action will move the player to within the range of the melee attack and then perform the attack.
  • Particle effect in item slot when the item in the slot breaks. 
  • When performing an action requires moving closer to the action target, the movement icon is no longer displayed. I originally believed that explicitly indicating actions preceded by movement was beneficial. In practice, it was unnecessary.
  • The Move action no longer appears when hovering over a cell that the player can’t move to. Previously, the player could click on a wall, and the pathfinding algorithm would route the player to the available cell that was closest to the wall. It was more intuitive to prohibit the player from clicking on an unavailable cell than it was to enable the player to click anywhere and pathfind as close as possible to that location.

Bug Fixes

  • Quick switch slot doesn’t clear when item in slot breaks.
  • Right mouse clicks pass through the Inventory Panel to the map.
  • Error when the Character Panel is opened when the player has no melee weapon equipped.

The demo MVP status is as follows:

  • Play Test 3: 100%
  • Performance optimization: 100%
  • Minimap: 100%
  • Major UI/UX issues fixed: 85%
  • Missing liquid content: 50%
  • Missing sound effects added: 50%
  • Major bugs fixed: 45%
  • Balancing: 40%

The demo backlog is dominated by audio-related tasks at this point. I’ll work on these tasks next week.


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