Weekly Update – July 21, 2023

I managed to fix all of the priority 1 bugs on my weekly todo list. I didn’t expect to achieve this. The bugs were in complex subsystems such as AI and action handling, and I only had the weekend available because I went on vacation early in the week.

  • New content
    • Bat colonies now have bat guano. It makes the colonies more visually distinct and it’s flammable.
Bat colonies now have bat guano
  • Destroyed mushrooms now leave behind pieces that can be picked up and eaten for different effects, some good and some bad.
  • Miscellaneous improvements
    • Clicking on a cell now takes all items in the cell.
    • The Knight class is now killed in fewer hits to make the early game more challenging.
    • Bookcases now have a random chance of containing a scroll.
    • Improved AI logging. The main improvement was indicating the acting actor at the beginning of each log statement. This made it easier to follow the actor’s decisions.
    • Ability to enable/disable map theme types for testing purposes.
  • Bug fixes
    • Evasion not working.
    • Eat action not working.
    • Various lock ups caused by action cancellation.
    • The player is unable to move after canceling the select cell prompt during a throw action.
    • After winning the game and starting a new game, the same map is used and some game state doesn’t reset.
    • Some enemies stop moving when they encounter an item in a cell.
    • Sometimes enemies don’t advance toward the player after the player kills an enemy.
    • Flight pathfinding map updates ignoring cells that block flight.
    • Too overpowered enemies appear on level 1 of the dungeon.

Next week, I’m still on vacation for the first half of the week. I’m sure I’ll have plenty to catch up on at work when I return, and don’t expect to get much done for the remainder of the week.





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